Faestus Admin

Posts: 111 Join date: 2011-11-02
 | Subject: Rejoyce!The New Version is here! Thu Aug 30, 2012 11:55 am | |
| A new version of the TFH Mod has arrived! This mod adds a few hard coded changes, as well as coded changes to your favorite races: Ssrathi, Daemon, High Elf and Wood Elf. See the full Changelog! | Changelog: | | | ____________Heroes____________
-*- New Experience Mode: Classic -*- The Hero gains no experience from razing buildings or killing units in game But gains huge bonuses at the end of each battle
-*- The game now has 400 items -*-
____________Spells____________
---Illusion Magic--- Illusions now show 100% stats, but deal 1/4 damage and have no armor and no longer display expiration timers Decoy now summons a Hero depending on your hero's race instead of faction.
---Necromancy Magic--- Necromancy Magic Raise Champion now summons a Spider Priestess, Liche, Doom Knight or Vampire
---Alchemy--- All spells, except brew Potion, cost Health instead of Mana
---Rune Magic--- Now gets Bombardemnt instead of Earthcall.
---Ice Magic--- Gets extra damage on rain
____________Sides____________
---Overall--- *Beta 2* Keeps now gain the Magic Eye ability which allows your hero to see invisible for a short duration for a cost. Titans no longer explode of death, instead they have twice the health and more armor. Inn now can be properly converted and may appear in random maps. Black Market now works properly and may appear in random maps. The Black market has the trade ability.
---The Sirians--- Knight
*Beta 2* Knight Quest bonus gold reduced to 100 Squires and Crusade now cost Metal instead of Gold to increase their early level economy
---Hammer Clan--- Dwarf
*Beta 2* They can now research the Throwing Axes upgrade, which gives infantry 6 range.
---Life Consumers--- Undead
*Beta 2* Cavalry will no longer drop skeletons upon death Hopefully fixed the free Call the Dead for Liches
---Western Tribes--- Barbarian
Each Elephant now gives 2 Morale for your side Warlords now gain the Lightning spell which deals 15 damage to themselves and 25 damage to those around, but cost no mana. Warlords now gain half the health they lose as combat.
---Hand of Sartek--- Minotaur
*Beta 2* Sheeps can now be sacrificed Minotaur Kings' cost has been increased by 50% (100 of each resource)
---The Kor Union--- Orc
*Beta 2* Gobshooters will now always spawn goblins when they shoot, and will drop up to 3 when they die. Orcs can now train Sheep. The new Scrap Armor upgrade gives goblins random stats, up to 5 damage, 10 armor and resistance.
---Moon Elves--- High Elf
*Beta 2* They now gain the Moonsilver Arrows Upgrade, which gives Longbows magic damage
---Dawn Elves--- Wood Elf
*Beta 2* White Trees, Magic Wells and Hostels now produce stone, Metal and Gold. They no longer get Phoenixes from Nest. Their infantry, now called Wolf Tamers, will summon a Wolf upon production
---Dusk Elves--- Dark Elf
*Beta 2* Fixed the Dark Elf Ai. Now get Guardian Skulls instead of Imps.
---Forge Clan--- Dark Dwarf
*Beta 2* Berserkers now get more armor the lower their health is.
--Ember Legion--- Daemon
*Beta 2* Quasits no longer gather souls. Imps can now gather souls for 25 of a random resource. Succubus and Daemons can gather Souls for 4 XP each. Heroes and Summoners still gain Mana. Hard Labor now also requires Keep 2,3 and 4, depending on it's level.
---The Swarm---
*Beta 2* Husks now gain more damage the lower their health is
--Dragon Clan--- Ssrathi
*Beta 2* Oakmen are basic Minefillers Chameleons no longer build Snakemen can still build and gain the Invisibility ability. Pterodactyls costs metal instead of gold. The Sun Temple gains a new skill, Eye of Couatl, which summons Fairy Dragons at a random point on the map. Nagas can now petrify. Now have access to all four Elemental Dragons, Storm, Swamp, Fire and Ice. Warmth increases the damage of Snakepriests and Faerie Dragons.
---Plaguelords---
*Beta 2* Plaguepriests get their Plague Cloud back. New builders, Plague Carriers, can cast Rot and detonate and replace Zombies
____________Others____________
Unit Spell Icons now work The game has 2 new attitudes: Magic Fallback 25% and Magic Rampant
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Link: CLICK HEREMirror Link CLICK HERE |
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Faestus Admin

Posts: 111 Join date: 2011-11-02
 | Subject: IMPORTANT!!! Wed Sep 12, 2012 1:09 pm | |
| I realized that towers used to deal 1 damage. This occurred due to the game identifying shooting towers as illusions. Should no longer occur after the executable fix is applied
http://www.mediafire.com/download.php?eekcc9pir9lanz2
Also I did not mention in the changelog that certain units (or races) loose combat when fighting for an enemy, for instance Knights loose combat when they fight for Undead, Ssrathi when they fight for the Empire, etc. up to 2. |
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